The Quetz Couatl is a Level 10 creature, with Armor Class 30 and 175 hit points. A majestic feathered serpent that serves as a divine guardian and scholar of ancient mysteries.
- **Greater Constrict** 2d10+7 bludgeoning, 29
- **Quetz Couatl Venom** (poison)
- **Radiant Wings** (divine, enchantment, incapacitation, mental, visual) The quetz couatl spreads its multicolored wings and radiant plumage. Each enemy within 30 feet must attempt a 29 Will save.
Critical Success: The creature is unaffected and is temporarily immune to Radiant Wings for 24 hours.
Success: The creature is dazzled for 1 round.
Failure: The creature is dazzled for 1 minute.
Critical Failure: As failure, but if the creature is evil, it is also stunned 3.
- **Wrap in Coils** **Requirements** The quetz couatl has a Medium or smaller creature grabbed or restrained in its jaws; The quetz couatl moves the creature into its coils, freeing its fangs to make attacks, then uses.
- **Greater** Constrict against the creature. The quetz couatl can hold as many creatures in its coils as will fit in its space.
Common Questions
How much HP does a Quetz Couatl have?
175 hit points.
What level is a Quetz Couatl?
Level 10.
What is a Quetz Couatl's Armor Class?
AC 30.
How fast can a Quetz Couatl move?
Speed 15 ft., fly 50 ft.
Use Quetz Couatl at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.