The Quickling is a Level 3 creature, with Armor Class 22 and 25 hit points. Quicklings are hyper-accelerated fey who view the rest of the world as moving in agonizingly slow motion.
- **Slow Susceptibility** The quickling takes a –2 status penalty to saving throws against effects that cause the slowed condition. If the quickling ever becomes slowed, they lose their supernatural speed, can't Fade from View, and become sickened 1 for the duration of the slow. They also can't reduce this sickened condition for the duration of the slowed effect.
- **Can't Catch Me** **Trigger** The quickling is targeted by a Strike The quickling darts aside, gaining a +2 circumstance bonus to AC, then Stride up to half their Speed after the Strike resolves.
- **Sneak Attack** The quickling's Strike deal an extra 1d6 precision damage to flat-footed creatures.
- **Supernatural Speed** The quickling's speed, combined with nearly instantaneous acceleration and deceleration, enables them to move in astonishing ways. As long as they have a firm surface to travel across, they can Stride their full movement vertically or horizontally. They can even run across unstable surfaces, such as water, in the same way, although dangerous surfaces (acid, lava, etc.) harm them as normal. They must end their movement on a horizontal surface capable of bearing their weight or else they fall.
Common Questions
How much HP does a Quickling have?
25 hit points.
What level is a Quickling?
Level 3.
What is a Quickling's Armor Class?
AC 22.
How fast can a Quickling move?
Speed 100 ft.
Use Quickling at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.