Quoppopak

The Quoppopak is a Level 11 creature, with Armor Class 31 and 195 hit points. The quoppopak is a nightmarish aquatic aberration that skims across the water's surface to impale prey with needle-thin tentacles.

Quoppopak, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Attack of Opportunity** Tentacle only. - **Flooding Thrust** **Requirements** The quoppopak's ventral tube is in water The quoppopak uses Tentacle Stab against a creature within reach; if either of these Strike hits, the creature must attempt a 30 Reflex save. On a failed save, the quoppopak shoots water through its tentacles into the creature, dealing 2d6+5 bludgeoning damage and making the creature sickened 1 as its internal organs fill with water (double damage and sickened 2 on a critical failure). - **Tentacle Stab** The quoppopak makes two tentacle Strike against the same creature. These Strike deal piercing damage instead of bludgeoning, and the quoppopak can't Grab with them. Its multiple attack penalty doesn't increase until after both attacks. - **Water Glide** The quoppopak can stand and move on the surface of water or other liquids without falling through. It can go underwater if it wishes, but it must Swim to do so.

Common Questions

How much HP does a Quoppopak have?

195 hit points.

What level is a Quoppopak?

Level 11.

What is a Quoppopak's Armor Class?

AC 31.

How fast can a Quoppopak move?

Speed 15 ft., swim 40 ft.

Use Quoppopak at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Quoppopak into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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