Redcap

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Redcap is a Level 5 creature, with Armor Class 21 and 60 hit points. The redcap is a murderous fey that must soak its woolen cap in the blood of victims to maintain its supernatural resilience.

Redcap, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Hit Points: 60 (fast healing 10) Red Cap (primal). A redcap's woolen hat is dyed with the blood of their victims. If the redcap loses their cap, they no longer benefit from fast healing and take a –4 status penalty to their damage rolls. They can create a new cap in 10 minutes, but that cap doesn't grant them powers until the redcap has turned it red with Blood Soak. A cap has no benefit for creatures other than the redcap who made it. Fast Healing 10. A monster with this ability regains the given number of Hit Points each round at the beginning of its turn. Divine Revulsion (emotion, fear, mental). If a redcap sees a creature brandish a religious symbol of a deity (which requires an Interact action by that creature) or cast a divine spell while wearing a religious symbol, the redcap must attempt a DC 19 Will save. They then become temporarily immune to all brandished religious symbols for 10 minutes. Critical Success The redcap is unaffected. Success The redcap is Frightened 2. Failure The redcap gains the Fleeing condition for 1 round and is Frightened 4. Blood Soak (1 action) (manipulate). The redcap dips their cap in the blood of a slain foe. The foe must have died in the last minute, and the redcap must have helped kill it. The redcap gains a +4 status bonus to damage rolls for 1 minute. Deadly Cleave (reaction). Trigger The redcap reduces a creature to 0 Hit Points with a halberd Strike. Effect The redcap makes another halberd Strike against a different creature, using the same multiple attack penalty as the halberd Strike that triggered this reaction. This counts toward their multiple attack penalty as normal. Stomp (1 action). The redcap Strides up to half its Speed and makes a boot Strike at any point during that movement. If the boot Strike hits a Prone creature, it deals an extra 2d6 bleed.

Common Questions

How much HP does a Redcap have?

60 hit points.

What level is a Redcap?

Level 5.

What is a Redcap's Armor Class?

AC 21.

How fast can a Redcap move?

Speed 50 ft.

Use Redcap at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Redcap into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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