Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Requiem Dragon (Ancient) is a Level 20 creature, with Armor Class 44 and 370 hit points. This gargantuan divine dragon serves as a guardian of the transition between life and death.
Soul Journey (divine, exploration). The dragon spends 1 hour traveling through planar channels to reach the flow of souls, and then reaches any point along the river. This has the effects of Interplanar Teleport, except that the dragon can arrive precisely where they like on any major plane. Status Sight. The requiem dragon automatically knows the Hit Points of all creatures they can see. Soul Anchor (reaction) (divine). A creature within 60 feet would drop to 0 Hit Points. Effect The dragon anchors the triggering creature's soul to its body. The creature remains at 1 Hit Point, becomes Doomed 2, and gains fast healing equal to the dragon's level for 1 minute. The creature becomes temporarily immune to further Soul Anchor usages for 24 hours. Withhold Death (reaction) (divine). Trigger The dragon is critically hit by an attack. Effect The dragon resists the loosening of its own soul, preventing some of the damage. The dragon gains resistance 20 to all damage against the triggering attack. Dooming Breath (2 actions) (divine, spirit). Energy from the positive plane erupts from the dragon's mouth, dealing 16d8 spirit damage in a 120-foot line (DC 42 basic Reflex save). Undead creatures who fail the save must also succeed at a DC 42 Will save or become Doomed 1. If the target is already doomed, the doomed value increases by 1 (to a maximum of Doomed 4). The dragon can't use Dooming Breath again for 1d4 rounds. Draconic Frenzy (2 actions). The dragon makes two claw strikes and one tail strike in any order. Draconic Momentum. The dragon recharges their Dooming Breath whenever they score a critical hit with a Strike. Redirect River (1 action) (concentrate, death, divine). The requiem dragon redirects a small portion of the flow of souls, using their body as a spiritual connection. The river swells around them, filling the area in a 15-foot emanation for 1 round, becoming difficult terrain to all other creatures. Additionally, creatures that begin their turn in the emanation or enter it for the first time each round must succeed a DC 42 basic Fortitude save or become Drained 1 and Doomed 1. If the target is already drained or doomed, the value increases by 1 (to a maximum of 4). The dragon can Sustain the effect. Soul Shield (2 actions) (concentrate, divine). Frequency once per day. Effect The requiem dragon uses their life essence to create a shield of spiritual energy around a creature within 60 feet. The shield creates a link between the dragon and the creature with the effects of Share Life except that the effect doesn't end regardless of distance and remains for 1 hour. In addition, the creature gains resistance 10 to physical and spirit damage that applies to the half of damage it receives. The dragon can Dismiss the effect. Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
370 hit points.
Level 20.
AC 44.
Speed 60 ft., fly 180 ft., swim 60 ft.
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