Requiem Dragon (Young)

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Requiem Dragon (Young) is a Level 11 creature, with Armor Class 30 and 190 hit points. This large dragon acts as a guardian of the transition between life and death, using its ability to perceive the health of others to maintain cosmic balance.

Requiem Dragon (Young), original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Saving Throws: +2 status to all saves vs. divine Soul Journey (divine, exploration). The dragon spends 1 hour traveling through planar channels to reach the flow of souls, and then reaches any point along the river. This has the effects of Interplanar Teleport, except that the dragon can arrive precisely where they like on any major plane. Status Sight. The requiem dragon automatically knows the Hit Points of all creatures they can see. +2 Status to All Saves vs. Divine Soul Anchor (reaction) (divine). A creature within 60 feet would drop to 0 Hit Points. Effect The dragon anchors the triggering creature's soul to its body. The creature remains at 1 Hit Point, becomes Doomed 2, and gains fast healing equal to the dragon's level for 1 minute. The creature becomes temporarily immune to further Soul Anchor usages for 24 hours. Withhold Death (reaction) (divine). Trigger The dragon is critically hit by an attack. Effect The dragon resists the loosening of its own soul, preventing some of the damage. The dragon gains resistance 10 to all damage against the triggering attack. Dooming Breath (2 actions) (divine, spirit). Energy from the positive plane erupts from the dragon's mouth, dealing 9d8 spirit damage in a 60-foot line (DC 30 basic Reflex save). Undead creatures who fail the save must also succeed at a DC 30 Will save or become Doomed 1. If the target is already doomed, the doomed value increases by 1 (to a maximum of Doomed 4). The dragon can't use Dooming Breath again for 1d4 rounds. Draconic Frenzy (2 actions). The dragon makes two claw strikes and one tail strike in any order. Draconic Momentum. The dragon recharges their Dooming Breath whenever they score a critical hit with a Strike. Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Common Questions

How much HP does a Requiem Dragon (Young) have?

190 hit points.

What level is a Requiem Dragon (Young)?

Level 11.

What is a Requiem Dragon (Young)'s Armor Class?

AC 30.

How fast can a Requiem Dragon (Young) move?

Speed 40 ft., fly 120 ft., swim 40 ft.

Use Requiem Dragon (Young) at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Requiem Dragon (Young) into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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