The Revenant is a Level 6 creature, with Armor Class 23 and 115 hit points. A revenant is a relentless undead fueled by a singular, obsessive need to destroy the individual who murdered them.
Stat Block
Size: Medium
Type: undead
Level: 6
Armor Class: 23
Hit Points: 115
Speed: 25 ft.
STR: 5
DEX: 3
CON: 4
INT: 0
WIS: 3
CHA: 2
Fortitude Save: +14
Reflex Save: +13
Will Save: +17
Perception: +14
Senses: darkvision, sense murderer
Skills: Athletics +15, Intimidation +14
Traits: undead
Immunities: poison, death effects, disease, paralyzed, sleep
Resistances: physical 5
Abilities & Attacks
- **Sense Murderer** (divination, occult, scrying) A revenant knows the direction of their murderer (as long as both are on the same plane), but not the distance.
- **Self-Loathing** (emotion, mental, visual) If a revenant sees their own reflection or any object that was important to them in life, they must attempt a 25 Will save.
Critical Success: The revenant is unaffected and can no longer be affected by that reflection or object in this way.
Success: The revenant is distracted by self-loathing and becomes slowed 1 for 1 round.
Failure: The revenant becomes fascinated by the source that triggered their self-loathing and does everything they can to destroy it until the end of the revenant's next turn.
Critical Failure: The revenant becomes immobilized as long as the source of their self-loathing is apparent, until they're attacked, or until they see their murderer.
- **Undying Vendetta** (emotion, necromancy, occult) If the revenant's murderer dies, the revenant is immediately destroyed. A revenant that can't sense their murderer must attempt a DC 11 flat check once every 24 hours to avoid becoming immobilized and prone; they immediately rise again once they can sense their murderer. A murderer who becomes undead does not trigger the revenant's destruction until the murderer is finally destroyed. The revenant gains a +2 status bonus to checks and DCs against their murderer.
- **Baleful Shriek** (auditory, emotion, fear, incapacitation, mental) The revenant wails horribly. Each creature within a 60-foot burst must attempt a 23 Will save. Regardless of the outcome of their saving throw, affected creatures are then immune to Baleful Shriek for 1 hour. The revenant's murderer never improves their degree of success due to this ability's incapacitation trait. The revenant can't use Baleful Shriek again for 1d4 rounds.
Critical Success: The creature is unaffected.
Success: The creature is frightened 2.
Failure: The creature is frightened 2 and paralyzed for 1 round.
Critical Failure: The creature is frightened 3 and paralyzed for 1d4 rounds.
- **Constrict** 2d6+5 bludgeoning, 24
Common Questions
How much HP does a Revenant have?
115 hit points.
What level is a Revenant?
Level 6.
What is a Revenant's Armor Class?
AC 23.
How fast can a Revenant move?
Speed 25 ft.
Use Revenant at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.