Revenant

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Revenant is a Level 6 creature, with Armor Class 23 and 115 hit points. A revenant is a relentless undead fueled by a singular, obsessive need to destroy the individual who murdered them.

Revenant, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Hit Points: 115 (void healing) Sense Murderer (occult, scrying). A revenant knows the direction of their murderer (as long as both are on the same plane), but not the distance. Self-Loathing (emotion, mental, visual). If a revenant sees their own reflection or any object that was important to them in life, they must attempt a DC 25 Will save. Critical Success The revenant is unaffected and can no longer be affected by that reflection or object in this way. Success The revenant is distracted by self-loathing and becomes Slowed 1 for 1 round. Failure The revenant becomes Fascinated by the source that triggered their self-loathing and does everything they can to destroy it until the end of the revenant's next turn. Critical Failure The revenant becomes Immobilized as long as the source of their self-loathing is apparent, until they're attacked, or until they see their murderer. Undying Vendetta (emotion, occult). If the revenant's murderer dies, the revenant is immediately destroyed. A revenant that can't sense their murderer must attempt a DC 11 flat check once every 24 hours to avoid becoming Immobilized and Prone; they immediately rise again once they can sense their murderer. A murderer who becomes undead does not trigger the revenant's destruction until the murderer is finally destroyed. The revenant gains a +2 status bonus to checks and DCs against their murderer. Void Healing. A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead. Baleful Shriek (2 actions) (auditory, emotion, fear, incapacitation, mental). The revenant wails horribly. Each creature within a 60-foot burst must attempt a DC 23 Will save. Regardless of the outcome of their saving throw, affected creatures are then immune to Baleful Shriek for 1 hour. The revenant's murderer never improves their degree of success due to this ability's incapacitation trait. The revenant can't use Baleful Shriek again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature is Frightened 2. Failure The creature is frightened 2 and Paralyzed for 1 round. Critical Failure The creature is Frightened 3 and paralyzed for 1d4 rounds. Constrict (1 action). 2d6+5 bludgeoning, DC 24 basic Fortitude save. The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Common Questions

How much HP does a Revenant have?

115 hit points.

What level is a Revenant?

Level 6.

What is a Revenant's Armor Class?

AC 23.

How fast can a Revenant move?

Speed 25 ft.

Use Revenant at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Revenant into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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