Rhu-chalik

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Rhu-chalik is a Level 6 creature, with Armor Class 23 and 95 hit points. The rhu-chalik is a void-dwelling scout that harvests the consciousness of sentient beings to transmit to its unknowable masters.

Rhu-chalik, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Armor Class: 23 (all-around vision) Greater Darkvision. A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness. Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Thoughtsense 60 feet. The rhu-chalik senses a creature's mental essence as a precise sense with the listed range; it cannot sense mindless creatures with thoughtsense. All-Around Vision. This monster can see in all directions simultaneously and therefore can't be flanked. No Breath. A rhu-chalik doesn't breathe and is immune to effects that require breathing (such as inhaled poisons). Excruciating Enzyme (occult, poison). A rhu-chalik's tendrils secrete an enzyme that causes intense pain. A living creature hit by a tendril Strike must succeed at a DC 24 Fortitude save or become Sickened 1 from the pain. Label Memories (2 actions) (mental, occult). The rhu-chalik invades the mind of a target within 100 feet, sorting the memories into alien structures for transmission. The target must attempt a DC 24 Will save. Critical Success The target creature is unaffected and temporarily immune to Label Memories for 1 minute. Success The target is unaffected. Failure The target becomes Stupefied 2 for 1 minute as its mind is reorganized to fit the rhu-chalik's needs. If it's already stupefied by this effect, the target instead becomes Confused for 1 minute or until it recovers due to taking damage. Critical Failure As failure, but if the target is already stupefied by Label Memories, they become Paralyzed for 1 minute instead of confused. Transmit Memories (3 actions) (concentrate, mental, occult). Requirements The rhu-chalik is adjacent to a creature Paralyzed due to Label Memories. Effect The rhu-chalik copies the creature's consciousness and mentally sends this copied consciousness through the void of space to their waiting masters. The target creature is deeply disoriented by this procedure, becoming Stupefied 2 for 1 day afterward.

Common Questions

How much HP does a Rhu-chalik have?

95 hit points.

What level is a Rhu-chalik?

Level 6.

What is a Rhu-chalik's Armor Class?

AC 23.

How fast can a Rhu-chalik move?

Speed 5 ft., fly 35 ft.

Use Rhu-chalik at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Rhu-chalik into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

Legal notices

More Monsters