The Roper is a Level 10 creature, with Armor Class 29 and 215 hit points. A roper is a predatory aberration disguised as a cave formation that ensnares prey with long, sticky strands.
Stat Block
Size: Large
Type: aberration
Level: 10
Armor Class: 29
Hit Points: 215
Speed: 10 ft., climb 10 ft.
STR: 6
DEX: 1
CON: 6
INT: 1
WIS: 3
CHA: 1
Fortitude Save: +20
Reflex Save: +15
Will Save: +21
Perception: +21
Senses: darkvision
Skills: Athletics +22, Nature +17 (+21 about caves), Religion +19, Stealth +17 (+25 in stony or icy areas)
Traits: uncommon, aberration
Resistances: electricity 10
Weaknesses: fire 10
Abilities & Attacks
- **Reactive Lash** **Trigger** A creature within reach of the roper's strand leaves a square during a move action it's using. The roper makes a strand Strike against the triggering creature.
- **Extend Strands** The roper extends or retracts six thin, sticky tendrils from its body. While the strands are extended, the roper takes a –4 circumstance penalty to Stealth checks, and while they're retracted, it can't use its strand Strike.
- **Flurry of Strands** The roper makes a strand Strike with each of its strands (except those that are immobilizing creatures). Each attack must be against a different target. These attacks count toward the roper's multiple attack penalty, but its multiple attack penalty doesn't increase until after all the attacks.
- **Pull the Strands** The roper pulls every creature grabbed by its strands toward itself. The roper rolls a single Athletics check and compares the result to each immobilized creature's Fortitude DC. The roper pulls each creature it succeeds against up to 25 feet closer and each creature it critically succeeds against up to 50 feet closer.
- **Sticky Strand** Any creature hit by a roper's strand is enfeebled 1 and grabbed. Each additional hit from a strand increases the enfeebled condition value by 1 (to a maximum of enfeebled 4). This enfeebled value decreases by 1 every 8 hours. The roper can move while it has a creature grabbed with a strand, but it automatically releases the creature if it moves beyond the strand's reach. The roper can release an grabbed creature as a free action. A creature can sever a strand with a target attack that hits AC 27 and deals at least 18 slashing damage. This doesn't deal any damage to the roper itself, though it can no longer attack with a severed strand.
Common Questions
How much HP does a Roper have?
215 hit points.
What level is a Roper?
Level 10.
What is a Roper's Armor Class?
AC 29.
How fast can a Roper move?
Speed 10 ft., climb 10 ft.
Use Roper at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.