Sakugami

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Sakugami is a Level 15 creature, with Armor Class 35 and 350 hit points. This blossom bound spirit serves as a guardian of its tree ward, utilizing a wooden staff to deliver rapid, time altering blows.

Sakugami, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Telepathy 150 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Ward (divine). Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting. A sakugami's ward is typically a specific deciduous tree with seasonal blossoms, such as a chery, plum, or wisteria. Constant Spells. A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires. Reactive Strike (reaction). Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike. Sakugami's Foresight (reaction) (divine, mental, prediction). Trigger The sakugami is subject to a hostile action or needs to roll to defend itself. Effect The sakugami rolls twice and uses the higher result for its saving throw or other defense (a fortune effect) or forces the hostile creature or danger to roll twice and use the lower result for its attack roll or similar roll (a misfortune effect). Fleeting Blossoms. A sakugami's staff Strikes stir up fleeting blossoms that bloom, wilt, and decay all in the space of an instant. On a hit, they deal an additional 1d6 mental damage, as well as an additional 1d6 void damage to living creatures and an additional 1d6 vitality damage to undead. Swift Staff Strike (2 actions). In a rapid series of movements, the sakugami unleashes a deadly assault. The sakugami makes three staff Strikes. The sakugami's multiple attack penalty doesn't increase until after they've made all three Strikes. Touch of Ages (curse, divine). A sakugami's attacks bestow a curse that alters the very flow of time in those they attack. When a sakugami hits a creature with a melee Strike, the creature must attempt a DC 36 Fortitude save as its perspective shifts rapidly between that of advanced age and an infantile state. Regardless of the outcome, the creature is temporarily immune for 1 minute. Critical Success The creature is unaffected. Success The creature becomes Clumsy 1, Enfeebled 1, and Stupefied 1 for 1 round. Failure The creature becomes Clumsy 2, Enfeebled 2, and Stupefied 2 for 1 minute. Critical Failure As failure, but the conditions are permanent.

Common Questions

How much HP does a Sakugami have?

350 hit points.

What level is a Sakugami?

Level 15.

What is a Sakugami's Armor Class?

AC 35.

How fast can a Sakugami move?

Speed 50 ft., fly 50 ft.

Use Sakugami at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Sakugami into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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