The Salamander is a Level 7 creature, with Armor Class 26 and 125 hit points. The salamander is a cruel elemental smith from the Plane of Fire that blends a humanoid upper body with a long, serpentine tail.
Stat Block
Size: Medium
Type: elemental
Level: 7
Armor Class: 26
Hit Points: 125
Speed: 20 ft.
STR: 4
DEX: 3
CON: 4
INT: 2
WIS: 2
CHA: 1
Fortitude Save: +15
Reflex Save: +16
Will Save: +13
Perception: +15
Senses: darkvision
Skills: Acrobatics +12, Athletics +17, Crafting +15 (+17 for blacksmithing), Deception +12, Intimidation +14, Society +13
Traits: elemental, fire
Immunities: bleed, fire, poison, paralyzed, sleep
Weaknesses: cold 10
Abilities & Attacks
- **Attack of Opportunity**
- **Armor of Flames** The salamander stokes its internal flames. Until the start of its next turn, it gains a +2 circumstance bonus to AC, and when an adjacent creature touches it or hits it with a physical attack, that creature takes 2d6 persistent damage unless it succeeds at a 25 Reflex save.
- **Constrict** 1d8+4 bludgeoning plus 1d6 fire, 25
Common Questions
How much HP does a Salamander have?
125 hit points.
What level is a Salamander?
Level 7.
What is a Salamander's Armor Class?
AC 26.
How fast can a Salamander move?
Speed 20 ft.
Use Salamander at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.