Sard

The Sard is a Level 19 creature, with Armor Class 43 and 400 hit points. A Sard is a gargantuan Tane from the First World, a sentient fusion of lightning and petrified wood.

Sard, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Planar Acclimation** The sard treats the plane it is located on as its home plane. - **Splintering Death** (electricity, evocation, primal) When the sard dies, its body explodes in a 30-foot emanation. All creatures in the area take 10d6 electricity damage and 10d6 piercing damage (43 basic Reflex save). Any creature that takes piercing damage is also exposed to sard venom. - **Lightning-Struck Curse** (curse, necromancy, primal) **Trigger** The sard is about to damage a creature that has electricity resistance An instant before the target takes the electricity damage from the triggering event, the sard's electrical sparks glow red. The target must succeed at a 41 Will save or lose any electricity resistance it has until this curse is lifted. - **Sard Venom** (poison, primal, virulent) - **Thorn Volley** The sard makes up to four thorn Strike, each against a different target. The sard's multiple attack penalty doesn't increase until after all the attacks have been made. - **Trample** Huge or smaller, root, 39

Common Questions

How much HP does a Sard have?

400 hit points.

What level is a Sard?

Level 19.

What is a Sard's Armor Class?

AC 43.

How fast can a Sard move?

Speed 40 ft., climb 25 ft.

Use Sard at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Sard into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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