Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Sarglagon is a Level 8 creature, with Armor Class 27 and 120 hit points. A hulking, amphibious devil that serves as a sentinel of Hell's waterways, pinning foes with a crushing aura of supernatural gravity.
Saving Throws: +1 status to all saves vs. magic Greater Darkvision. A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness. Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Constant Spells. A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires. +1 Status to All Saves vs. Magic Heavy Aura (aura, divine, incapacitation). 10 feet. A creature that enters the heavy aura must attempt a DC 23 Will save. It is then temporarily immune for 10 minutes. Success The creature is unaffected. Failure The creature is encumbered while it remains in the area. If the creature is already encumbered, it is Immobilized while it remains within the aura. Critical Failure As failure, but the effect persists for 3 rounds after leaving the aura. Stygian Guardian (reaction). Trigger A creature or object within the sarglagon's reach is targeted by an attack. Effect The sarglagon interposes themself, giving the creature or object Standard Cover against the attack (+2 circumstance bonus to AC), or Greater Cover (+4 circumstance bonus to AC) if the sarglagon was already granting it lesser cover. Drown (2 actions) (divine, incapacitation). The sarglagon conjures murky water to fill the lungs of a creature within 30 feet of it that can't breathe water. The target must attempt a DC 26 Fortitude save. Critical Success The target is unaffected. Success The target coughs up water and is Sickened 1. Failure The target is holding its breath. The only action it can take is to attempt a Fortitude save against Drown to expel the water, which is a single action. Critical Failure The target falls Unconscious and begins suffocating. If the target succeeds at its Fortitude save while suffocating, it coughs up the water and can breathe again. Sarglagon Venom (poison). Saving Throw DC 26 Fortitude save. Maximum Duration 6 rounds. Stage 1 2d6 poison damage and Clumsy 1 (1 round). Stage 2 3d6 poison damage and Clumsy 2 (1 round)
120 hit points.
Level 8.
AC 27.
Speed 25 ft., fly 25 ft., swim 30 ft.
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