Satyr

The Satyr is a Level 4 creature, with Armor Class 19 and 80 hit points. The satyr is a whimsical and hedonistic forest fey who uses enchanted music to control the flow of battle.

Satyr, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Sylvan Wine** (enchantment, mental, primal) A satyr's wineskin magically enchants any alcohol inside. With an Interact action, a living creature can imbibe the alcohol and gain a +1 item bonus to Will saves and a +3 item bonus to Will saves against fear effects for the following hour. When the wineskin is removed from a satyr's person, the magic remains only until the wine spoils. The wineskin holds up to eight drafts of wine. - **Fleet Performer** When the satyr Plays the Pipes to cast a spell, he can Step or Stride as part of the activity. - **Play the Pipes** (auditory, primal) **Requirements** The satyr is holding a musical instrument. The satyr plays a melody on his instrument to cast charm, fear, sleep, or suggestion without expending the spell slot and using his music in place of providing the spell's component actions. The spell gains the auditory trait and targets all creatures in a 60-foot emanation instead of its usual targets. A creature that succeeds at its Will save against any spell is then temporarily immune from spells played from that satyr's pipes for 1 minute. Satyrs are immune to this music.

Common Questions

How much HP does a Satyr have?

80 hit points.

What level is a Satyr?

Level 4.

What is a Satyr's Armor Class?

AC 19.

How fast can a Satyr move?

Speed 35 ft.

Use Satyr at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Satyr into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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