Sea Devil Baron

The Sea Devil Baron is a Level 6 creature, with Armor Class 24 and 95 hit points. The Sea Devil Baron is a four-armed mutant leader who commands aquatic raiding parties and telepathically directs predatory sharks.

Sea Devil Baron, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Shark Commune** (mental, telepathy) The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like "come," "guard," or "attack." - **Blood Frenzy** (rage) As sea devil scout, 15 temporary HP. - **Bloodletting** When the sea devil deals piercing or slashing damage, it also deals 1d4 persistent damage if the target was flat-footed or if the attack was a critical hit. - **Hateful Tide** (rage) **Requirements** The sea devil baron is in a blood frenzy. The sea devil baron unleashes a whirlwind of attacks against its foes, making a single melee Strike with its claws or jaws against each opponent within reach.

Common Questions

How much HP does a Sea Devil Baron have?

95 hit points.

What level is a Sea Devil Baron?

Level 6.

What is a Sea Devil Baron's Armor Class?

AC 24.

How fast can a Sea Devil Baron move?

Speed 25 ft., swim 35 ft.

Use Sea Devil Baron at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Sea Devil Baron into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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