Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary (Second Edition).
The Sea Devil Baron is a Level 6 creature, with Armor Class 24 and 95 hit points. The Sea Devil Baron is a four-armed mutant leader who commands aquatic raiding parties and telepathically directs predatory sharks.
Shark Commune (mental, telepathy). The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like "come," "guard," or "attack."
Blood Frenzy (free action) (rage). As sea devil scout, 15 temporary HP.
Bloodletting. When the sea devil deals piercing or slashing damage, it also deals 1d4 persistent bleed damage if the target was flat-footed or if the attack was a critical hit.
Hateful Tide (2 actions) (rage). Requirements The sea devil baron is in a blood frenzy; Effect The sea devil baron unleashes a whirlwind of attacks against its foes, making a single melee Strike with its claws or jaws against each opponent within reach.
Common Questions
How much HP does a Sea Devil Baron have?
95 hit points.
What level is a Sea Devil Baron?
Level 6.
What is a Sea Devil Baron's Armor Class?
AC 24.
How fast can a Sea Devil Baron move?
Speed 25 ft., swim 35 ft.
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License
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The creature description and artwork are ZapGM Product Identity.
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