The Sea Devil Brute is a Level 4 creature, with Armor Class 21 and 60 hit points. A Sea Devil Brute is a powerful aquatic shock trooper that uses raw strength and shark-like aggression to dominate the depths.
Stat Block
Size: Medium
Type: humanoid
Level: 4
Armor Class: 21
Hit Points: 60
Speed: 25 ft., swim 35 ft.
STR: 4
DEX: 1
CON: 3
INT: 0
WIS: 1
CHA: 0
Fortitude Save: +13
Reflex Save: +11
Will Save: +9
Perception: +7
Senses: darkvision, wavesense 30 feet
Skills: Athletics +12 (+15 to Swim), Intimidation +9, Survival +9
Traits: amphibious, humanoid, sea devil
Abilities & Attacks
- **Shark Commune** (mental, telepathy) The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like "come," "guard," or "attack."
- **Blood Frenzy** (rage) As sea devil scout, 11 temporary HP.
- **Bloodletting** When the sea devil deals piercing or slashing damage, it also deals 1d4 persistent damage if the target was flat-footed or if the attack was a critical hit.
- **Unimpeded Throw** A sea devil brute can use thrown ranged weapons underwater with no penalty due to range increment.
Common Questions
How much HP does a Sea Devil Brute have?
60 hit points.
What level is a Sea Devil Brute?
Level 4.
What is a Sea Devil Brute's Armor Class?
AC 21.
How fast can a Sea Devil Brute move?
Speed 25 ft., swim 35 ft.
Use Sea Devil Brute at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.