Sea Devil Scout

Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary (Second Edition).

The Sea Devil Scout is a Level 2 creature, with Armor Class 18 and 30 hit points. The Sea Devil Scout is a cunning aquatic predator that leads shark packs to ambush coastal travelers.

Sea Devil Scout, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Shark Commune (mental, telepathy). The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like "come," "guard," or "attack." Blood Frenzy (free action) (rage). Requirements The sea devil is not fatigued or already in a frenzy; Trigger The sea devil deals bleed damage to a living creature; Effect The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 7 temporary HP until the end of the frenzy, and takes a –2 status penalty to AC. The sea devil can't voluntarily stop its frenzy. After its frenzy, the sea devil is fatigued. Bloodletting. When the sea devil deals piercing or slashing damage, it also deals 1d4 persistent bleed damage if the target was flat-footed or if the attack was a critical hit.

Common Questions

How much HP does a Sea Devil Scout have?

30 hit points.

What level is a Sea Devil Scout?

Level 2.

What is a Sea Devil Scout's Armor Class?

AC 18.

How fast can a Sea Devil Scout move?

Speed 25 ft., swim 35 ft.

Use Sea Devil Scout at your table

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License

Game statistics on this page are Open Game Content, used under the Open Game License v1.0a. The full license and the Section 15 copyright notice are on zapgm.com/legal.

The creature description and artwork are ZapGM Product Identity.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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