The Sea Serpent is a Level 12 creature, with Armor Class 35 and 210 hit points. A massive, serpentine predator that reigns over the ocean depths, crushing hulls with its immense size.
Stat Block
Size: Gargantuan
Type: animal
Level: 12
Armor Class: 35
Hit Points: 210
Speed: 20 ft., swim 60 ft.
STR: 8
DEX: 4
CON: 6
INT: -4
WIS: 2
CHA: 0
Fortitude Save: +25
Reflex Save: +21
Will Save: +21
Perception: +22
Senses: darkvision
Skills: Acrobatics +18, Athletics +26 (+28 to Swim), Stealth +28
Traits: uncommon, animal
Abilities & Attacks
- **Undetectable** (abjuration, primal) A sea serpent automatically tries to counteract any detection, revelation, or scrying divination attempted against it, using its Stealth modifier for its counteract modifier.
- **Capsize** (attack) The sea serpent attempts to capsize an aquatic vessel of its size or smaller that it's adjacent to. It must succeed at an Athletics check with a DC of 35 or the pilot's Lore DC, whichever is higher.
- **Constrict** 1d10+14 bludgeoning.
- **Sea Serpent Algae** (incapacitation, poison)
- **Spine Rake** (attack, move) The sea serpent extends the spines along its back and Swims or Stride. Each creature the serpent is adjacent to at any point during its movement takes 4d6+8 slashing damage (32 basic Reflex save).
- **Swallow Whole** (attack) Huge, 2d10+6 bludgeoning, Rupture 20.
Common Questions
How much HP does a Sea Serpent have?
210 hit points.
What level is a Sea Serpent?
Level 12.
What is a Sea Serpent's Armor Class?
AC 35.
How fast can a Sea Serpent move?
Speed 20 ft., swim 60 ft.
Use Sea Serpent at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.