Sea Serpent

The Sea Serpent is a Level 12 creature, with Armor Class 35 and 210 hit points. A massive, serpentine predator that reigns over the ocean depths, crushing hulls with its immense size.

Sea Serpent, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Undetectable** (abjuration, primal) A sea serpent automatically tries to counteract any detection, revelation, or scrying divination attempted against it, using its Stealth modifier for its counteract modifier. - **Capsize** (attack) The sea serpent attempts to capsize an aquatic vessel of its size or smaller that it's adjacent to. It must succeed at an Athletics check with a DC of 35 or the pilot's Lore DC, whichever is higher. - **Constrict** 1d10+14 bludgeoning. - **Sea Serpent Algae** (incapacitation, poison) - **Spine Rake** (attack, move) The sea serpent extends the spines along its back and Swims or Stride. Each creature the serpent is adjacent to at any point during its movement takes 4d6+8 slashing damage (32 basic Reflex save). - **Swallow Whole** (attack) Huge, 2d10+6 bludgeoning, Rupture 20.

Common Questions

How much HP does a Sea Serpent have?

210 hit points.

What level is a Sea Serpent?

Level 12.

What is a Sea Serpent's Armor Class?

AC 35.

How fast can a Sea Serpent move?

Speed 20 ft., swim 60 ft.

Use Sea Serpent at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Sea Serpent into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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