Sedacthy Speaker

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Sedacthy Speaker is a Level 6 creature, with Armor Class 23 and 95 hit points. The sedacthy speaker is a maritime commander who bonds with ocean life to bolster their combat prowess.

Sedacthy Speaker, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Sea Speech. A sedacthy speaking Thalassic can be understood by any animal that has a swim Speed or the amphibious or aquatic trait. By spending a week regularly interacting with such an animal, the sedacthy can make it permanently helpful. Wavesense (Imprecise) 30 feet. This sense allows a monster to feel vibrations caused by movement through a liquid. It's an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid. Speaker's Privilege (reaction). Trigger The sedacthy speaker takes damage. Requirements The sedacthy speaker has cover from an animal ally. Effect The animal takes the damage instead. Animal Shield (1 action). Requirements The sedacthy speaker is adjacent to a Large or larger animal ally. Effect The speaker gains cover until the start of their next turn or when they're no longer adjacent to the animal, whichever comes first. Exploit Weakness. The speaker's Strikes deal 1d6 additional damage to creatures that are Frightened or Sickened. Painful Cry (2 actions) (mental, sonic). The sedacthy shrieks across a range of painfully high tones, dealing 3d6 sonic damage and 1d6 mental damage to all creatures in a 30-foot cone, with a DC 23 basic Fortitude save. A creature that fails its save is Sickened 1. Shared Feast (2 actions). The sedacthy makes a jaws Strike. If it hits, an ally of their choice can spend a reaction to make a jaws Strike against the same target. Allies with beaks or similar attacks can use those instead of jaws. Swim Together (2 actions). Requirements The speaker is adjacent to an animal ally. Effect The speaker and the animal both Swim, ending their movement adjacent to one another.

Common Questions

How much HP does a Sedacthy Speaker have?

95 hit points.

What level is a Sedacthy Speaker?

Level 6.

What is a Sedacthy Speaker's Armor Class?

AC 23.

How fast can a Sedacthy Speaker move?

Speed 20 ft., swim 40 ft.

Use Sedacthy Speaker at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Sedacthy Speaker into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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