The Sepid is a Level 14 creature, with Armor Class 34 and 350 hit points. The sepid is a hulking div that embodies the corruption of truth, serving as a powerful front-line combatant that weaponizes deception.
- **Blatant Liar** While all divs delight in lying, sepids are compulsive and predictable liars who always do the opposite of what they claim they'll do. If a sepid is ever forced or compelled to tell the truth, they take 4d8 mental damage.
- **Attack of Opportunity** A sepid gains an extra reaction each round that they can use only to make an Attack of Opportunity.
- **Deflecting Lie** **Trigger** A creature hits the sepid with a ranged Strike or a ranged spell attack roll The sepid lies in an attempt to divert the attack. They roll a Deception check against the triggering creature's Perception DC. On a success, if the triggering attack roll was a success, it becomes a failure, and if the triggering attack roll was a critical hit, it becomes a normal success.
- **Rain of Debris** (divine, evil, evocation) The sepid calls forth a hail of stone, wood, metal, and similar debris in a 40-foot emanation, dealing 10d6 bludgeoning damage and 5d6 evil damage. Each creature in the area other than the sepid must attempt a basic 31 Reflex saving throw. The sepid can't use Rain of Debris again for 1d4 rounds.
Rituals: DC 34 divine; div pact, create undead
Common Questions
How much HP does a Sepid have?
350 hit points.
What level is a Sepid?
Level 14.
What is a Sepid's Armor Class?
AC 34.
How fast can a Sepid move?
Speed 35 ft.
Use Sepid at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.