Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Shade (Hell) is a Level 1 creature, with Armor Class 15 and 22 hit points. A shade of this diabolic realm is a scarred fiend that embodies the eternal suffering of a condemned mortal soul.
Stat Block
Edition: Pathfinder Remaster
Size: Medium
Type: fiend
Level: 1
Armor Class: 15
Hit Points: 22
Speed: 25 ft.
STR: 2
DEX: 2
CON: 2
INT: 2
WIS: 2
CHA: 2
Fortitude Save: +7
Reflex Save: +7
Will Save: +7
Perception: +7
Senses: darkvision
Skills: Athletics +7, Hell Lore +7
Traits: fiend, shade, unholy
Immunities: fire
Abilities & Attacks
Planar Incarnation - Hell (The Damned) (fire). All shades are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane. Hell (The Damned) The damned look like terribly scarred or mutilated versions of their mortal selves. - Sanctification unholy - Language Diabolic - Additional Ability immune to fire - Melee jaws +7, Damage 1d8+2 piercing
Common Questions
How much HP does a Shade (Hell) have?
22 hit points.
What level is a Shade (Hell)?
Level 1.
What is a Shade (Hell)'s Armor Class?
AC 15.
How fast can a Shade (Hell) move?
Speed 25 ft.
Use Shade (Hell) at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Shade (Hell) into a ZapGM campaign and customize it further.
License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.