Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary (Second Edition).
The Shambler is a Level 6 creature, with Armor Class 22 and 120 hit points. A shambler is a massive, semi-sentient heap of animated compost and vines that waits in ambush within damp environments.
Stat Block
Edition: Legacy
Size: Large
Type: plant
Level: 6
Armor Class: 22
Hit Points: 120
Speed: 20 ft., swim 20 ft.
STR: 6
DEX: 1
CON: 5
INT: -2
WIS: 2
CHA: -1
Fortitude Save: +17
Reflex Save: +11
Will Save: +14
Perception: +12
Senses: darkvision
Skills: Athletics +16, Stealth +12 (+18 in forests or swamps)
Traits: plant
Immunities: electricity
Resistances: fire 5
Abilities & Attacks
Mound. When it's not in danger, the shambler spends 1 minute settling into a pile that looks like a lump of loose vegetation. While it is in this form, creatures must actively Seek and succeed at a DC 22 Perception check (DC 28 in forests or swamps) to detect the shambler's true nature.
Electric Surge. Whenever the shambler would take electricity damage or is targeted with an electricity effect, it gains 12 temporary HP and is quickened until the end of its next turn. It can use its extra action to Stride, Strike, or Swim.
Shamble (reaction). Requirements The shambler is in mound form; Trigger A creature unaware of the shambler's true nature comes within 10 feet; Effect The shambler makes a vine Strike against the creature. Then roll initiative.
Vine Lash (2 actions). The shambler makes a vine Strike against each creature within reach. Its multiple attack penalty increases only after all the attacks.
Common Questions
How much HP does a Shambler have?
120 hit points.
What level is a Shambler?
Level 6.
What is a Shambler's Armor Class?
AC 22.
How fast can a Shambler move?
Speed 20 ft., swim 20 ft.
Use Shambler at your table
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License
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The creature description and artwork are ZapGM Product Identity.
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