Shambler

The Shambler is a Level 6 creature, with Armor Class 22 and 120 hit points. A shambler is a massive, semi-sentient heap of animated compost and vines that waits in ambush within damp environments.

Shambler, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Mound** When it's not in danger, the shambler spends 1 minute settling into a pile that looks like a lump of loose vegetation. While it is in this form, creatures must actively Seek and succeed at a 22 Perception check (28 in forests or swamps) to detect the shambler's true nature. - **Electric Surge** Whenever the shambler would take electricity damage or is targeted with an electricity effect, it gains 12 temporary HP and is quickened until the end of its next turn. It can use its extra action to Stride, Strike, or Swim. - **Shamble** **Trigger** A creature unaware of the shambler's true nature comes within 10 feet. **Requirements** The shambler is in mound form. The shambler makes a vine Strike against the creature. Then roll initiative. - **Vine Lash** The shambler makes a vine Strike against each creature within reach. Its multiple attack penalty increases only after all the attacks.

Common Questions

How much HP does a Shambler have?

120 hit points.

What level is a Shambler?

Level 6.

What is a Shambler's Armor Class?

AC 22.

How fast can a Shambler move?

Speed 20 ft., swim 20 ft.

Use Shambler at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Shambler into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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