Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Shemhazian is a Level 16 creature, with Armor Class 39 and 350 hit points. A Shemhazian is a gargantuan demon of mutilation and predatory cruelty that freezes its prey with a soul-shattering gaze.
Saving Throws: +1 status to all saves vs. magic Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Constant Spells. A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires. +1 Status to All Saves vs. Magic Paralyzing Gaze (aura, divine, unholy, visual). 30 feet. A non-demon creature that ends its turn in the aura must attempt a DC 35 Fortitude save. If it fails, it's Slowed 1 for 1 round, and if it critically fails, it is Paralyzed for 1 round. Succor Vulnerability. A shemhazian's mutilation is a part of them, and they can't bear to see it reversed. The first time each round that a creature heals from damage the shemhazian dealt on their last turn, the demon takes 3d6 mental damage. Tail Whip (reaction). Trigger A creature within reach of the shemhazian's tail leaves a square during a move action it's using. Effect The shemhazian attempts to Trip the triggering creature. On a success, the creature also takes damage as if the shemhazian had hit with a tail Strike, and if the creature was flying, it falls 30 feet. Enfeebling Bite (divine). If the shemhazian's jaws Strike damages a creature, the target is Enfeebled 3 for 24 hours. The target can attempt a DC 37 Fortitude save to reduce this to Enfeebled 1 (or be unaffected on a critical success). Focused Gaze (1 action) (concentrate, divine, incapacitation, visual). The shemhazian focuses their gaze on a non-demon creature they can see within 30 feet. If that creature isn't already Slowed by the shemhazian's paralyzing gaze, it must attempt a save against the shemhazian's paralyzing gaze. If that creature is slowed, it must succeed at a DC 35 Fortitude save or be Paralyzed for 1 round. A shemhazian can't use this ability against the same creature more than once per round. Rend (1 action). Claw. A Rend entry lists a Strike the monster has. Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round. Effect The monster automatically deals that Strike's damage again to the enemy. Improved Grab (free action). Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.
350 hit points.
Level 16.
AC 39.
Speed 35 ft., climb 20 ft., fly 35 ft.
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Shemhazian into a ZapGM campaign and customize it further.
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.
Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.
The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.
The creature description and artwork are ZapGM Reserved Material.
Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.