The Shikigami is a Level 1 creature, with Armor Class 15 and 25 hit points. Shikigami are humble spirits bound to minor landmarks and man-made tokens, serving as the tiny guardians of civilization's fringes.
Stat Block
Size: Tiny
Type: kami
Level: 1
Armor Class: 15
Hit Points: 25
Speed: 25 ft.
STR: 2
DEX: 2
CON: 3
INT: 1
WIS: 4
CHA: 3
Fortitude Save: +7
Reflex Save: +5
Will Save: +9
Perception: +10
Senses: darkvision
Skills: Diplomacy +6, Medicine +7, Nature +7, Society +6, Stealth +5
Traits: kami, spirit
Immunities: bleed
Abilities & Attacks
- **Ward** (abjuration, divine) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.
A shikigami's ward is typically a minor work of art or symbol of civilization, such as a milestone, trail sign, personal garden, or tiny statue.
Common Questions
How much HP does a Shikigami have?
25 hit points.
What level is a Shikigami?
Level 1.
What is a Shikigami's Armor Class?
AC 15.
How fast can a Shikigami move?
Speed 25 ft.
Use Shikigami at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.