Shining Child

The Shining Child is a Level 12 creature, with Armor Class 33 and 215 hit points. A shining child is a radiant astral entity that embodies the overwhelming and often maddening brilliance of forbidden cosmic truths.

Shining Child, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Radiance Dependence** The shining child is flat-footed while in areas of darkness. - **Blinding Aura** (arcane, aura, incapacitation, light) 60 feet. The shining child sheds bright light. Any creature that starts its turn in the aura must succeed at a Fortitude 29 save. If it fails, it is blinded for 1 minute, and if it critically fails, it's permanently blinded. A creature that succeeds at its save is temporarily immune to this effect for 24 hours. - **Overwhelming Light** (light) **Trigger** The shining child enters an area of magical darkness or begins its turn in an area of magical darkness. The shining child attempts to counteract the magical darkness (as a 7th-level spell).

Common Questions

How much HP does a Shining Child have?

215 hit points.

What level is a Shining Child?

Level 12.

What is a Shining Child's Armor Class?

AC 33.

How fast can a Shining Child move?

Speed 30 ft., fly 50 ft.

Use Shining Child at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Shining Child into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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