Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Shokasura is a Level 1 creature, with Armor Class 16 and 22 hit points. This Small unholy spirit uses shapeshifting and divine charms to manipulate mortals into vulnerable positions.
Telepathy (Touch) (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Constant Spells. A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires. Change Shape (1 action) (concentrate, divine, polymorph). The shokasura takes on the appearance of a Small humanoid. This doesn't change the shokasura's Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning). The asura typically loses their thorn Strike unless the humanoid form has a similar unarmed attack. This alternate form has a specific, persistent appearance, which the shokasura can change by performing a 1-hour ritual. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Grieving Venom (poison). Saving Throw DC 17 Will save. Maximum Duration 4 rounds. Stage 1 1d4 poison damage and Enfeebled 1 (1 round). Stage 2 1d4 poison damage, and Enfeebled 2 (1 round). Stage 3 1d4 poison damage, Slowed 1, and the creature cannot use reactions (1 round)
22 hit points.
Level 1.
AC 16.
Speed 25 ft., climb 15 ft.
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Shokasura into a ZapGM campaign and customize it further.
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.
Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.
The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.
The creature description and artwork are ZapGM Reserved Material.
Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.