Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Shriezyx is a Level 4 creature, with Armor Class 21 and 70 hit points. This multi-limbed aberration is a skittering predator that haunts dark, enclosed spaces.
Saving Throws: +1 status to all saves vs. mental
+1 Status to All Saves vs. Mental
Pyrophobia. If the shriezyx takes fire damage or starts its turn within 30 feet of a fire at least the size of a torch, it becomes Frightened 1.
Clicking Scurry (1 action). Frequency once per round. Effect The shriezyx Strides or Climbs, and then makes a claw Strike.
Flash Web (2 actions). The shriezyx's shoots a fleshy web at a target within 30 feet. The target must succeed at a DC 20 Reflex save or become Immobilized and exposed to numbing toxin. Due to the grotesque nature of the webbing, the target becomes Sickened 1 and can't reduce its sickened condition until it Escapes (DC 20).
Numbing Toxin (poison). Saving Throw DC 20 Fortitude save. Maximum Duration 6 rounds. Stage 1 1d4 poison damage and Clumsy 1 (1 round). Stage 2 1d6 poison damage and Clumsy 2 (1 round). Stage 3 1d8 poison damage, clumsy 2, and Slowed 1 (1 round)
Common Questions
How much HP does a Shriezyx have?
70 hit points.
What level is a Shriezyx?
Level 4.
What is a Shriezyx's Armor Class?
AC 21.
How fast can a Shriezyx move?
Speed 35 ft., climb 15 ft.
Use Shriezyx at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Shriezyx into a ZapGM campaign and customize it further.
License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.