The Shrine Skelm is a Level 5 creature, with Armor Class 22 and 80 hit points. A shrine skelm is a malevolent shapeshifter that infiltrates holy sites to siphon divine energy and corrupt the faith of others.
- **Seize Prayer** (abjuration, concentrate, occult) **Trigger** A creature the shrine skelm can hear within 30 feet Casts a divine Spell with a verbal component The shrine skelm utters an incantation and attempts to counteract the triggering spell (counteract modifier +14, counteract level 3rd). If he successfully counteracts the spell, the skelm and the caster each take 1d8 mental damage per level of the triggering spell, and if the spell had one or more targets, the skelm learns its effect and can allow the spell's effects to continue with himself as the only target (any other effect is still counteracted).
- **Change Shape** (concentrate, occult, polymorph, transmutation) The street skelm can take on the appearance of any Medium male humanoid (page 304). This doesn't change his Speed or his attack and damage bonuses with his Strike but might change the damage type his Strike deal.
Common Questions
How much HP does a Shrine Skelm have?
80 hit points.
What level is a Shrine Skelm?
Level 5.
What is a Shrine Skelm's Armor Class?
AC 22.
How fast can a Shrine Skelm move?
Speed 25 ft.
Use Shrine Skelm at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.