Shuln

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Shuln is a Level 12 creature, with Armor Class 33 and 195 hit points. The shuln is a massive, burrowing predator capable of carving through solid rock and metal as if it were soft earth.

Shuln, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Tremorsense (Imprecise) 60 feet. Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface. Armor-Rending Strikes. Any time the shuln scores a critical hit with a melee Strike, it also deals the same amount of damage to the target's armor, bypassing any Hardness lower than 10, like adamantine. Shuln Saliva (incapacitation, poison). Saving Throw DC 32 Fortitude save. Maximum Duration 6 rounds. Stage 1 2d6 poison damage and Slowed 1 (1 round). Stage 2 3d6 poison damage, and slowed 1 (1 round). Stage 3 4d6 poison damage and Paralyzed for 2d6 hours. Shuln saliva overcomes the inexorable ability. Unstoppable Burrow. Shulns can burrow into solid rock and any metal with a hardness less than that of adamantine like it is soil or loose rubble, leaving a tunnel 10 feet in diameter.

Common Questions

How much HP does a Shuln have?

195 hit points.

What level is a Shuln?

Level 12.

What is a Shuln's Armor Class?

AC 33.

How fast can a Shuln move?

Speed 40 ft., burrow 20 ft., unstoppable burrow.

Use Shuln at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Shuln into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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