The Sinspawn is a Level 2 creature, with Armor Class 18 and 30 hit points. A sinspawn is a warped, humanoid aberration born from the distilled essence of a specific vice.
- **Sin Scent** A sinspawn can smell creatures that reflect its sin, as the scent ability. The GM determines which creatures are appropriately sinful.
- **Attack of Opportunity**
- **Sinful Bite** (arcane, emotion, mental) A creature hit by the jaws of a sinspawn must attempt a 18 Will save as it is assailed by sinful thoughts.
Success: Sickened 1.
Critical Success: Unaffected.
Failure: Sickened 2.
Critical Failure: Sickened 2 plus an additional penalty, determined by the sinspawn's sin, while it remains sickened.
- **Sin** A sinspawn gains an additional skill based on its sin, as well as a weapon that reflects the preferences of its kinds' ancient creators. The seven sins and the benefits they confer upon a sinspawn are noted in the Sinspawn Sins section.
Common Questions
How much HP does a Sinspawn have?
30 hit points.
What level is a Sinspawn?
Level 2.
What is a Sinspawn's Armor Class?
AC 18.
How fast can a Sinspawn move?
Speed 30 ft.
Use Sinspawn at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Sinspawn into a ZapGM campaign and customize it further.
Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.