Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary (Second Edition).
The Sin-Born is a Level 2 creature, with Armor Class 18 and 30 hit points. A sin-born is a warped, humanoid aberration born from the distilled essence of a specific vice.
Saving Throws: +1 status to saves vs. magic, +4 status to saves vs. mental
Sin Scent. A sin-born can smell creatures that reflect its sin, as the scent ability. The GM determines which creatures are appropriately sinful.
Attack of Opportunity (reaction)
Sinful Bite (arcane, emotion, mental). A creature hit by the jaws of a sin-born must attempt a DC 18 Will save as it is assailed by sinful thoughts. Critical Success: Unaffected. Success: Sickened 1. Failure: Sickened 2. Critical Failure: Sickened 2 plus an additional penalty, determined by the sin-born's sin, while it remains sickened.
Sin. A sin-born gains an additional skill based on its sin, as well as a weapon that reflects the preferences of its kinds' ancient creators.
Common Questions
How much HP does a Sin-Born have?
30 hit points.
What level is a Sin-Born?
Level 2.
What is a Sin-Born's Armor Class?
AC 18.
How fast can a Sin-Born move?
Speed 30 ft.
Use Sin-Born at your table
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License
Game statistics on this page are Open Game Content, used under the Open Game License v1.0a. The full license and the Section 15 copyright notice are on zapgm.com/legal.
The creature description and artwork are ZapGM Product Identity.
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