Sinspawn

The Sinspawn is a Level 2 creature, with Armor Class 18 and 30 hit points. A sinspawn is a warped, humanoid aberration born from the distilled essence of a specific vice.

Sinspawn, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Sin Scent** A sinspawn can smell creatures that reflect its sin, as the scent ability. The GM determines which creatures are appropriately sinful. - **Attack of Opportunity** - **Sinful Bite** (arcane, emotion, mental) A creature hit by the jaws of a sinspawn must attempt a 18 Will save as it is assailed by sinful thoughts. Success: Sickened 1. Critical Success: Unaffected. Failure: Sickened 2. Critical Failure: Sickened 2 plus an additional penalty, determined by the sinspawn's sin, while it remains sickened. - **Sin** A sinspawn gains an additional skill based on its sin, as well as a weapon that reflects the preferences of its kinds' ancient creators. The seven sins and the benefits they confer upon a sinspawn are noted in the Sinspawn Sins section.

Common Questions

How much HP does a Sinspawn have?

30 hit points.

What level is a Sinspawn?

Level 2.

What is a Sinspawn's Armor Class?

AC 18.

How fast can a Sinspawn move?

Speed 30 ft.

Use Sinspawn at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Sinspawn into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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