The Skaveling is a Level 5 creature, with Armor Class 22 and 80 hit points. A skaveling is a massive, undead bat reanimated through the same necrotic rot that creates ghouls.
- **Echolocation** A skaveling can use its hearing as a precise sense at the listed range.
- **Bone-Chilling Screech** (auditory, emotion, fear, mental, necromancy, occult) The skaveling unleashes a horrifying screech that chills the very bones of those close enough to feel it.
The screech can be heard for miles, but each creature in a 20-foot emanation must also attempt a 22 Will save. The skaveling can't use Bone-Chilling Screech again for 1d4 rounds.
Critical Success: The creature is unaffected and is temporarily immune to Bone-
- **Chilling** Screech for 24 hours.
Success: The creature is frightened 1.
Failure: The creature is frightened 2.
Critical Failure: The creature is frightened 2 and stunned 1 by fear.
- **Ghoul Fever** (disease)
- **Paralysis** (incapacitation, occult, necromancy) Any creature hit by the skaveling's Strike must attempt a 22 Fortitude save.
Critical Success: The creature is unaffected.
Success: The creature is slowed 1.
Failure: The creature is paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save. into a standard potion of flying.
Common Questions
How much HP does a Skaveling have?
80 hit points.
What level is a Skaveling?
Level 5.
What is a Skaveling's Armor Class?
AC 22.
How fast can a Skaveling move?
Speed 15 ft., fly 30 ft.
Use Skaveling at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.