Skaveling

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Skaveling is a Level 5 creature, with Armor Class 22 and 80 hit points. A skaveling is a massive, undead bat reanimated through the same necrotic rot that creates ghouls.

Skaveling, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Echolocation. A skaveling can use their hearing as a precise sense at the listed range. Bone-Chilling Screech (2 actions) (auditory, emotion, fear, mental, occult). The skaveling unleashes a horrifying screech that chills the very bones of those close enough to feel it. The screech can be heard for miles, but each creature in a 20-foot emanation must also attempt a DC 22 Will save. The skaveling can't use Bone-Chilling Screech again for 1d4 rounds. Critical Success The creature is unaffected and is temporarily immune to Bone-Chilling Screech for 24 hours. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is frightened 2 and Stunned 1 by fear. Consume Flesh (1 action) (manipulate). Requirements The skaveling is adjacent to the corpse of a creature that died within the last hour. Effect The skaveling devours a chunk of the corpse and regains 1d6 Hit Points plus 1d6 for every 2 levels the skaveling has (3d6 healing). They can regain Hit Points from any given corpse only once. Feast on Fear (reaction) (occult). Trigger The skaveling deals damage to a Frightened creature with a fangs Strike. Effect The skaveling draws power from the fear infusing a creature's flesh. The frightened creature must attempt a DC 22 Fortitude saving throw. Critical Success The creature is unaffected. Success The creature takes a –5-foot status penalty to its Speed, and the skaveling gains a +5-foot status bonus to their Speeds until the end of their next turn. Failure The creature takes a –10-foot status penalty to its Speed, and the skaveling gains a +10-foot status bonus to their Speeds until the end of their next turn. Critical Failure The creature is Slowed 1, and the skaveling can immediately Fly, Step, or Stride as a free action; this movement doesn't trigger reactions. Swift Dart (1 action) (move). The skaveling Flies up to half their Speed. This movement doesn't trigger reactions.

Common Questions

How much HP does a Skaveling have?

80 hit points.

What level is a Skaveling?

Level 5.

What is a Skaveling's Armor Class?

AC 22.

How fast can a Skaveling move?

Speed 15 ft., fly 30 ft.

Use Skaveling at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Skaveling into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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