The Skeleton Infantry is a Level 11 creature, with Armor Class 31 and 180 hit points. A skeleton infantry is a gargantuan collective of mindless undead soldiers operating as a single, disciplined phalanx.
- **Troop Defenses**
- **Lower Spears!** [1 to 3] The skeletons engage in a coordinated longspear attack against each enemy within 10 feet (27 basic Reflex save). The damage depends on the number of actions. 1 2d8 piercing damage 2 3d8+8 piercing damage 3 4d8+8 piercing damage.
- **Hurl Javelins!** The troop's members throw a volley of javelins. Each creature in a 10-foot burst within 30 feet of the troop takes 2d6+10 piercing damage (26 basic Reflex save). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
- **Form Up**
- **Phalanx Charge** **Requirements** The infantry is in a phalanx The skeletons lower their longspears and charge. The troop Stride in a straight line until they're adjacent to an enemy then use Lower Spears!, dealing 3d8+8 piercing damage. Any creature that fails its save is also knocked prone.
- **Troop Movement** Whenever the skeleton infantry Stride, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the infantry enter difficult terrain, the extra movement cost applies to all the guards.
Common Questions
How much HP does a Skeleton Infantry have?
180 hit points.
What level is a Skeleton Infantry?
Level 11.
What is a Skeleton Infantry's Armor Class?
AC 31.
How fast can a Skeleton Infantry move?
Speed 25 ft.,.
Use Skeleton Infantry at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.