The Skulk is a Level 1 creature, with Armor Class 16 and 21 hit points. Skulks are spindly, hairless humanoids possessing specialized skin that shifts color and texture to perfectly match their surroundings.
- **Camouflaged Step** The skulk gains the benefit of the Cover Tracks action in forests and subterranean settings without moving at half Speed.
- **Chameleon Skin** The skulk's skin shifts and changes to match the surroundings. As long as most of their body is not covered by clothing or armor, the skulk gains a +2 circumstance bonus to Stealth checks to Hide.
- **Sneak Attack** A skulk's Strike deal an extra 1d6 precision damage to flat-footed creatures.
Common Questions
How much HP does a Skulk have?
21 hit points.
What level is a Skulk?
Level 1.
What is a Skulk's Armor Class?
AC 16.
How fast can a Skulk move?
Speed 25 ft.
Use Skulk at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Skulk into a ZapGM campaign and customize it further.
Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.