Skulltaker

The Skulltaker is a Level 18 creature, with Armor Class 42 and 300 hit points. The skulltaker is a towering architectural nightmare of bone that serves as a living archive of the dead.

Skulltaker, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Skeletal Lore** (divination, divine) A skulltaker taps into the memories of the creatures whose bones make up its body. This gives it the Lore skill, which it can use to Recall Knowledge of any kind. In addition, it can speak and understand all the languages known by the creatures whose bones make up its body (typically including Common and the regional language of the skulltaker's home region). The skulltaker can use Lore as the primary skill check for the legend lore ritual (Core Rulebook 413), and it can cast legend lore without secondary casters. - **Shard Storm** (air, aura, divine, necromancy) 10 feet. A cloud of bone shards surrounds the skulltaker. When a creature moves into the emanation or begins its turn there, shard storm attempts to counteract any death ward effect on the creature (+30 counteract modifier) and then deals 4d6 slashing damage and 4d6 negative damage to the creature, with a 40 basic Reflex save. - **Bonetaker** (divine, necromancy) Whenever a creature dies within 60 feet of a skulltaker, the skulltaker draws a portion of the creature's bones into its shard storm. The creature must succeed at a 40 Will save or rise as a skeletal champion in 1d4 rounds. These skeletal champions are controlled by the skulltaker. - **Energy Drain** (divine, necromancy) When a skulltaker hits with a melee Strike, the target must succeed at a 40 Fortitude save or become drained 2 and doomed 1. - **Splintered Ground** The skulltaker causes splintered bones to erupt from all solid surfaces in a 100-foot emanation, except for surfaces of worked stone. A creature moving through the bones takes 10 piercing damage and 10 negative damage for every 5 feet of movement. The first time each round a creature takes piercing damage from these splintered bones, it must succeed at a Reflex save or take a –10-foot circumstance penalty to all Speeds for 10 minutes, or a –15-foot circumstance penalty for 24 hours on a critical failure. The bones remain in place until the skulltaker uses this action again or the bones are manually removed, which takes 10 minutes for each 5-foot square. Rituals: DC 40 divine; legend lore

Common Questions

How much HP does a Skulltaker have?

300 hit points.

What level is a Skulltaker?

Level 18.

What is a Skulltaker's Armor Class?

AC 42.

How fast can a Skulltaker move?

Speed 30 ft., fly 60 ft.

Use Skulltaker at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Skulltaker into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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