Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Slime Mold is a Level 2 creature, with Armor Class 12 and 60 hit points. A slow-moving mass of pulsating protoplasm that senses prey through ground vibrations.
Motion Sense. A slime mold can sense nearby creatures through vibration and air or water movement.
Slime Rot (disease). Saving Throw DC 18 Fortitude save. Onset 1d4 days. Stage 1 Enfeebled 1 and Sickened 1 (1 day). Stage 2 as stage 1 (1 day). Stage 3 Drained 1, Enfeebled 2, and Sickened 2 (1 day). Stage 4 as stage 3 (1 day). Stage 5 Drained 2 plus Unconscious (no Perception check to wake up) (1 day). Stage 6 dead, and the body erupts to release a new slime mold
Common Questions
How much HP does a Slime Mold have?
60 hit points.
What level is a Slime Mold?
Level 2.
What is a Slime Mold's Armor Class?
AC 12.
How fast can a Slime Mold move?
Speed 10 ft., climb 10 ft.
Use Slime Mold at your table
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License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.