Slime Mold

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Slime Mold is a Level 2 creature, with Armor Class 12 and 60 hit points. A slow-moving mass of pulsating protoplasm that senses prey through ground vibrations.

Slime Mold, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Motion Sense. A slime mold can sense nearby creatures through vibration and air or water movement. Slime Rot (disease). Saving Throw DC 18 Fortitude save. Onset 1d4 days. Stage 1 Enfeebled 1 and Sickened 1 (1 day). Stage 2 as stage 1 (1 day). Stage 3 Drained 1, Enfeebled 2, and Sickened 2 (1 day). Stage 4 as stage 3 (1 day). Stage 5 Drained 2 plus Unconscious (no Perception check to wake up) (1 day). Stage 6 dead, and the body erupts to release a new slime mold

Common Questions

How much HP does a Slime Mold have?

60 hit points.

What level is a Slime Mold?

Level 2.

What is a Slime Mold's Armor Class?

AC 12.

How fast can a Slime Mold move?

Speed 10 ft., climb 10 ft.

Use Slime Mold at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Slime Mold into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

Legal notices

More Monsters