The Spinosaurus is a Level 11 creature, with Armor Class 30 and 200 hit points. The Spinosaurus is a gargantuan aquatic apex predator that dominates river systems and wetlands with its massive sail and shredding claws.
Skills: Acrobatics +19, Athletics +23 (+25 to Swim)
Traits: animal, dinosaur
Abilities & Attacks
- **Deep Breath** A spinosaurus can hold its breath for 2 hours.
- **Rip and Tear** **Requirements** The spinosaurus has a creature grabbed in its jaws The spinosaurus reaches up and slashes with its claws at the creature it has grabbed, dealing 4d8 slashing damage (30 basic Reflex save) and 1d6 persistent damage.
- **Staggering Sail** (incapacitation) **Requirements** The spinosaurus is swimming on the surface of water With a powerful lunge to the side, the spinosaurus uses its sail to slap the surface of the water, creating a crushing wave of water that deals 6d6 bludgeoning damage in a 30-foot cone. Each creature in the water in the area must attempt a 30 Reflex save.
Critical Success: The creature is unaffected.
Success: The creature takes half damage.
Failure: The creature takes full damage and is slowed 1 until the end of its next turn.
Critical Failure: The creature takes double damage and is stunned 3.
- **Swallow Whole** (attack) Medium, 2d12+12 bludgeoning, Rupture 19.
Common Questions
How much HP does a Spinosaurus have?
200 hit points.
What level is a Spinosaurus?
Level 11.
What is a Spinosaurus's Armor Class?
AC 30.
How fast can a Spinosaurus move?
Speed 40 ft., swim 30 ft.
Use Spinosaurus at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.