Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Stone Lion is a Level 4 creature, with Armor Class 21 and 50 hit points. A Stone Lion is a celestial guardian spirit bound to a sacred statue, acting as an eternal sentinel for temples and holy sites.
Saving Throws: +1 status to all saves vs. evil Telepathy 60 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Anchored Soul. The lion is mystically bonded to its bonded vessel and must remain within 1 mile of it. Some might be further restricted to the location it guards. +1 Status to All Saves vs. Unholy Bonded Vessel. The condition of a stone lion's vessel dictates the lion's maximum Hit Point value. Undamaged, the vessel is an object with 50 Hit Points (BT 25). When the lion is in spirit form, damaging it doesn't hurt the vessel, but damaging the vessel deals an equal amount of damage to the lion. When the lion Inhabits its Vessel, they're a single target, and damage reduces the Hit Points of both the lion and the vessel. If the vessel is broken, the lion can still fight normally while inhabiting it and suffers no ill effect, but if the vessel is ever destroyed, the lion is instantly slain and can't reconstitute. Reconstitution (divine). When the lion reaches 0 Hit Points, its spirit dissipates. If its bonded vessel is intact, the lion re-forms in this vessel after 2d4 days, fully healed. If the vessel is broken, it must first be Repaired, after which the lion reforms in 3d4 days. Ferocious Roar (2 actions) (auditory, emotion, fear, mental, sonic). The lion makes a terrifying roar that deals 2d8 sonic damage (DC 23 basic Fortitude save) to each creature in a 20-foot cone. Creatures that fail this save become Frightened 1. Inhabit Vessel (2 actions) (manipulate). The lion touches and melds with its bonded vessel, bringing the statue to life. It can cease Inhabiting its Vessel by spending a single action, which has the concentrate trait. While Inhabiting the Vessel, it loses its fly Speed and gains Immunities healing, nonlethal; Resistances physical 5 (except bludgeoning), Speed 30 feet, and it gains the following Strikes: - Melee (1 action) Jaws +14, Damage 2d6+7 bludgeoning plus Grab. - Ranged (1 action) Stone Ball +13 (range increment 30 feet), Damage 2d4+7 bludgeoning. Spirit Body. When not Inhabiting its Vessel, the lion is incorporeal and gains resistance 5 to all damage (except force damage and damage from Strikes with the Ghost Touch property rune; double resistance against non-magical).
50 hit points.
Level 4.
AC 21.
Speed fly 40 ft.
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Stone Lion into a ZapGM campaign and customize it further.
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.
Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.
The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.
The creature description and artwork are ZapGM Reserved Material.
Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.