Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Stone Lion Cub is a Level 2 creature, with Armor Class 18 and 28 hit points. A stone lion cub is a celestial spirit bound to a physical statue that acts as a tireless guardian of sacred sites.
Saving Throws: +1 status to all saves vs. evil Telepathy 60 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Anchored Soul. The cub is mystically bonded to its bonded vessel and must remain within 1 mile of it. Some might be further restricted to the location it guards. +1 Status to All Saves vs. Unholy Bonded Vessel. The condition of a stone cub's vessel dictates the cub's maximum Hit Point value. Undamaged, the vessel is an object with 28 Hit Points (BT 14). When the cub is in spirit form, damaging it doesn't hurt the vessel, but damaging the vessel deals an equal amount of damage to the cub. When the cub Inhabits its Vessel, they're a single target, and damage reduces the Hit Points of both the cub and the vessel. If the vessel is broken, the cub can still fight normally while inhabiting it and suffers no ill effect, but if the vessel is ever destroyed, the cub is instantly slain and can't reconstitute. Reconstitution (divine). When the cub reaches 0 Hit Points, its spirit dissipates. If its bonded vessel is intact, the cub re-forms in this vessel after 2d4 days, fully healed. If the vessel is broken, it must first be Repaired, after which the cub reforms in 3d4 days. Inhabit Vessel (2 actions) (manipulate). The cub touches and melds with its bonded vessel, bringing the statue to life. It can cease Inhabiting its Vessel by spending a single action, which has the concentrate trait. While Inhabiting the Vessel, it loses its fly Speed and gains: Immunities healing, nonlethal; Resistances physical 3 (except bludgeoning); Speed 20 feet; and the following Strike. - Melee (1 action) Jaws +10 (agile), Damage 1d6+5 bludgeoning plus Grab. Spirit Body. When not Inhabiting its Vessel, the cub is incorporeal and gains resistance 3 to all damage (except force damage and damage from Strikes with the Ghost Touch property rune; double resistance against non-magical).
28 hit points.
Level 2.
AC 18.
Speed fly 25 ft.
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