Street Skelm

The Street Skelm is a Level 3 creature, with Armor Class 18 and 55 hit points. A malevolent urban shapeshifter that sows discord through vitriolic rhetoric and physical intimidation.

Street Skelm, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Attack of Opportunity** - **Change Shape** (concentrate, occult, polymorph, transmutation) The street skelm can take on the appearance of any Medium male humanoid (page 304). This doesn't change his Speed or his attack and damage bonuses with his Strike but might change the damage type his Strike deal. - **Frightening Rant** (auditory, concentrate, emotion, enchantment, fear, linguistic, mental, occult) The skelm rants angrily, filling nearby creatures with shame, fear, and anger. Each creature within 30 feet must succeed at a 20 Will save or become frightened 1 (frightened 2 on a critical failure). While frightened by this rant, creatures take a –2 status penalty to Strength-based damage rolls against the skelm, but gain a +2 status bonus to those rolls against other creatures. - **Punishing Strike** The skelm unleashes his constant rage in a reckless attack that makes him flat-footed until the start of his next turn. He Strike; if he hits, he increases the number of damage dice by one and adds Push to the effect. This counts as two attacks for his multiple attack penalty.

Common Questions

How much HP does a Street Skelm have?

55 hit points.

What level is a Street Skelm?

Level 3.

What is a Street Skelm's Armor Class?

AC 18.

How fast can a Street Skelm move?

Speed 25 ft.

Use Street Skelm at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Street Skelm into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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