The Striding Fire is a Level 6 creature, with Armor Class 24 and 115 hit points. A striding fire is a lithe, kinetic elemental that embodies the relentless forward momentum of a wildfire.
Stat Block
Size: Medium
Type: elemental
Level: 6
Armor Class: 24
Hit Points: 115
Speed: 50 ft.
STR: 2
DEX: 5
CON: 3
INT: 0
WIS: 4
CHA: 1
Fortitude Save: +11
Reflex Save: +17
Will Save: +14
Perception: +14
Senses: darkvision, smoke vision
Skills: Acrobatics +15, Athletics +12
Traits: elemental, fire
Immunities: bleed, fire, poison, paralyzed, sleep
Abilities & Attacks
- **Smoke Vision** The striding fire ignores the concealed condition from smoke.
- **Burning Rush** (evocation, fire, primal) The striding fire Stride up to double its Speed in a straight line. Its movement during this Stride doesn't trigger reactions. Any creature the striding fire was adjacent to at any point during this Stride must attempt a 24 basic Reflex save. If it critically fails, it is knocked prone by a wave of heated air. The striding fire can't use Burning Rush for 1d4 rounds.
Common Questions
How much HP does a Striding Fire have?
115 hit points.
What level is a Striding Fire?
Level 6.
What is a Striding Fire's Armor Class?
AC 24.
How fast can a Striding Fire move?
Speed 50 ft.
Use Striding Fire at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.