Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Striding Fire is a Level 6 creature, with Armor Class 24 and 115 hit points. A striding fire is a lithe, kinetic elemental that embodies the relentless forward momentum of a wildfire.
Stat Block
Edition: Pathfinder Remaster
Size: Medium
Type: elemental
Level: 6
Armor Class: 24
Hit Points: 115
Speed: 50 ft.
STR: 2
DEX: 5
CON: 3
INT: 0
WIS: 4
CHA: 1
Fortitude Save: +11
Reflex Save: +17
Will Save: +14
Perception: +14
Senses: darkvision, smoke vision
Skills: Acrobatics +15, Athletics +12
Traits: elemental, fire
Immunities: bleed, fire, paralyzed, poison, sleep
Weaknesses: cold 10
Abilities & Attacks
Smoke Vision. The striding fire ignores the Concealed condition from smoke.
Burning Rush (2 actions) (fire, primal). The striding fire stretches out its legs to an impossible length, propelling it forward. The striding fire Strides up to double its Speed in a straight line. Its movement during this Stride doesn't trigger reactions. Any creature the striding fire was adjacent to at any point during this Stride must attempt a DC 24 basic Reflex save. If it critically fails, it's knocked Prone by a wave of heated air. The striding fire can't use Burning Rush for 1d4 rounds.
Common Questions
How much HP does a Striding Fire have?
115 hit points.
What level is a Striding Fire?
Level 6.
What is a Striding Fire's Armor Class?
AC 24.
How fast can a Striding Fire move?
Speed 50 ft.
Use Striding Fire at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Striding Fire into a ZapGM campaign and customize it further.
License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.