Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The String Slime is a Level 3 creature, with Armor Class 10 and 90 hit points. This massive, mindless ooze detects prey through air vibrations and strikes with heavy, acidic pseudopods.
Motion Sense. A string slime can feel nearby motion through vibration and air movement.
Split. Whenever a string slime would take slashing damage (if it weren't immune) and has at least 10 HP, it splits into two identical slimes with half the original's HP. One string slime is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, move smaller creatures and objects out of the way to make a space or the split is canceled at the GM's discretion.
Tag Team (2 actions). Requirements another string slime is within 30 feet. Effect The slime arcs protoplasm to the other string slime. Creatures in that line take 3d6 acid damage with a DC 16 basic Reflex save. A creature that fails its save is also knocked Prone.
Weak Acid. A string slime's acid damages only organic material—not metal, stone, or other inorganic substances.
Common Questions
How much HP does a String Slime have?
90 hit points.
What level is a String Slime?
Level 3.
What is a String Slime's Armor Class?
AC 10.
How fast can a String Slime move?
Speed 20 ft.
Use String Slime at your table
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License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.