Sumbreiva

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Sumbreiva is a Level 16 creature, with Armor Class 39 and 290 hit points. The sumbreiva is a towering, soul-harvesting hunter that stalks the thin veil between life and death.

Sumbreiva, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Hit Points: 290 (void healing) Greater Darkvision. A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness. Hunter's Triumph (reaction) (auditory, emotion, fear, mental). Trigger The sumbreiva kills a creature. Effect The sumbreiva lets out a triumphant, bone-chilling howl. Every enemy in a 30-foot emanation must succeed at a DC 36 Will save or become Frightened 3 (and Fleeing as long as it's frightened on a critical failure). Reactive Strike (reaction). Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike. Void Healing. A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead. Claim Trophy (1 action). The sumbreiva claims the soul of a creature they killed within the last minute. This works like Seize Soul, except that no black sapphire is required, and the soul is turned into a glowing blue light called a soul trophy. Anyone who kills the sumbreiva can then free the soul from any soul trophy by touching it and speaking the word for "freedom" in any language. Huntblade Brutality. The sumbreiva's huntblade deals an additional 2d8 precision damage to Drained, Frightened, or Off-Guard creatures. Whip Drain (1 action) (arcane, death). Requirements The sumbreiva has a creature Grabbed with their shadow whip. Effect The grabbed creature must succeed at a DC 38 Fortitude save or become Drained 2 (Drained 3 on a critical failure). If the creature is already drained, this increases its drained value instead, to a maximum of drained 4. Improved Grab (free action). Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.

Common Questions

How much HP does a Sumbreiva have?

290 hit points.

What level is a Sumbreiva?

Level 16.

What is a Sumbreiva's Armor Class?

AC 39.

How fast can a Sumbreiva move?

Speed 50 ft.

Use Sumbreiva at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Sumbreiva into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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