Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Sylph Sneak is a Level 1 creature, with Armor Class 18 and 17 hit points. A nimble, air-touched rogue who excels at ambushes and swift repositioning.
Deflecting Gale (reaction) (air, primal). Trigger The sylph sneak is the target of a physical ranged attack. Requirements The sylph sneak is aware of the attack. Effect A swift gale whips up between the sylph sneak and the source of the ranged attack, giving the sneak a +3 status bonus to AC against the triggering attack. If the attack misses, the wind deflected it. The wind can't deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts).
Sneak Attack. The sylph sneak's Strikes deal 1d6 extra precision damage to Off-Guard creatures.
Surprise Attacker. On the first round of combat, creatures that haven't acted yet are Off-Guard to the sylph sneak.
Wind's Guidance. When the sylph sneak attacks with a thrown weapon, the range increment increases by 10 feet.
Common Questions
How much HP does a Sylph Sneak have?
17 hit points.
What level is a Sylph Sneak?
Level 1.
What is a Sylph Sneak's Armor Class?
AC 18.
How fast can a Sylph Sneak move?
Speed 25 ft.
Use Sylph Sneak at your table
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License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.