The Sylph Sneak is a Level 1 creature, with Armor Class 18 and 17 hit points. A nimble, air-touched rogue who excels at ambushes and swift repositioning.
- **Deflecting Gale** (air, evocation, primal) **Trigger** The sylph sneak is the target of a physical ranged attack **Requirements** The sylph sneak is aware of the attack A swift gale whips up between the sylph sneak and the source of the ranged attack, giving the sneak a +3 status bonus to AC against the triggering attack. If the attack misses, the wind deflected it. The wind can't deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts).
- **Sneak Attack** The sylph sneak's Strike deal 1d6 extra precision damage to flat-footed creatures.
- **Surprise Attacker** On the first round of combat, creatures that haven't acted yet are flat-footed to the sylph sneak.
- **Wind's Guidance** When the sylph sneak attacks with a thrown weapon, the range increment increases by 10 feet.
Common Questions
How much HP does a Sylph Sneak have?
17 hit points.
What level is a Sylph Sneak?
Level 1.
What is a Sylph Sneak's Armor Class?
AC 18.
How fast can a Sylph Sneak move?
Speed 25 ft.
Use Sylph Sneak at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.