Tatzlwyrm

The Tatzlwyrm is a Level 2 creature, with Armor Class 18 and 30 hit points. The tatzlwyrm is a wingless, two-legged dragon that utilizes its natural camouflage to execute lethal ambushes in dense foliage.

Tatzlwyrm, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Natural Camouflage** A tatzlwyrm's green, gray, and brown scales provide it natural camouflage. In areas of dense undergrowth, a tatzlwyrm can move at its full Speed when Sneaking, and it gains a +4 circumstance bonus to Hide. - **Poison Gasp** The tatzlwyrm belches a puff of poisonous vapor into the face of an adjacent creature, which must attempt a 15 Fortitude save; the creature takes a –2 circumstance penalty to this save if it's grabbed or flat-footed. The tatzlwyrm can't use Poison Gasp again for 2 rounds. Critical Success: The target is unaffected. Success: The target is sickened 1. Failure: The target takes 2d6 poison damage and is enfeebled 1 for 1 round. Critical Failure: The target takes 4d6 poison damage and is enfeebled 1 for 1 minute.

Common Questions

How much HP does a Tatzlwyrm have?

30 hit points.

What level is a Tatzlwyrm?

Level 2.

What is a Tatzlwyrm's Armor Class?

AC 18.

How fast can a Tatzlwyrm move?

Speed 30 ft., climb 30 ft.

Use Tatzlwyrm at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Tatzlwyrm into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

More Monsters