The Tatzlwyrm is a Level 2 creature, with Armor Class 18 and 30 hit points. The tatzlwyrm is a wingless, two-legged dragon that utilizes its natural camouflage to execute lethal ambushes in dense foliage.
- **Natural Camouflage** A tatzlwyrm's green, gray, and brown scales provide it natural camouflage. In areas of dense undergrowth, a tatzlwyrm can move at its full Speed when Sneaking, and it gains a +4 circumstance bonus to Hide.
- **Poison Gasp** The tatzlwyrm belches a puff of poisonous vapor into the face of an adjacent creature, which must attempt a 15 Fortitude save; the creature takes a –2 circumstance penalty to this save if it's grabbed or flat-footed. The tatzlwyrm can't use Poison Gasp again for 2 rounds.
Critical Success: The target is unaffected.
Success: The target is sickened 1.
Failure: The target takes 2d6 poison damage and is enfeebled 1 for 1 round.
Critical Failure: The target takes 4d6 poison damage and is enfeebled 1 for 1 minute.
Common Questions
How much HP does a Tatzlwyrm have?
30 hit points.
What level is a Tatzlwyrm?
Level 2.
What is a Tatzlwyrm's Armor Class?
AC 18.
How fast can a Tatzlwyrm move?
Speed 30 ft., climb 30 ft.
Use Tatzlwyrm at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Tatzlwyrm into a ZapGM campaign and customize it further.
Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.