Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Tatzlwyrm is a Level 2 creature, with Armor Class 18 and 30 hit points. The tatzlwyrm is a wingless, two-legged dragon that utilizes its natural camouflage to execute lethal ambushes in dense foliage.
Natural Camouflage. A tatzlwyrm's green, gray, and brown scales provide it natural camouflage. In areas of dense undergrowth, a tatzlwyrm can move at its full Speed when Sneaking, and it gains a +4 circumstance bonus to Hide.
Poison Gasp (1 action). The tatzlwyrm belches a puff of poisonous vapor into the face of an adjacent creature, which must attempt a DC 15 Fortitude save; the creature takes a –2 circumstance penalty to this save if it's Grabbed or Off-Guard. The tatzlwyrm can't use Poison Gasp again for 2 rounds. Critical Success The target is unaffected. Success The target is Sickened 1. Failure The target takes 2d6 poison damage and is Enfeebled 1 for 1 round. Critical Failure The target takes 4d6 poison damage and is enfeebled 1 for 1 minute.
Common Questions
How much HP does a Tatzlwyrm have?
30 hit points.
What level is a Tatzlwyrm?
Level 2.
What is a Tatzlwyrm's Armor Class?
AC 18.
How fast can a Tatzlwyrm move?
Speed 30 ft., climb 30 ft.
Use Tatzlwyrm at your table
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License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.