Thanadaemon

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Thanadaemon is a Level 13 creature, with Armor Class 34 and 270 hit points. The Thanadaemon is a skeletal ferryman of the river of the dead that harvests the life force of the living.

Thanadaemon, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Saving Throws: +1 status to all saves vs. magic Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Constant Spells. A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires. +1 Status to All Saves vs. Magic Terrifying Gaze (aura, divine, emotion, fear, mental, visual). 30 feet. When a creature ends its turn in the aura, it must attempt a DC 30 Will save. If the creature fails, it becomes Frightened 2. The creature is then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours. Draining Strike (divine). When a thanadaemon damages a living creature with a melee Strike, the creature must succeed at a DC 33 Fortitude save or become Drained 1. Further damage dealt by the thanadaemon increases the drained condition value by 1 on a failed save, to a maximum of drained 4. Focus Gaze (1 action) (concentrate, divine, fear, visual). The thanadaemon glares at a single creature they can see within 30 feet. If the target wasn't already Frightened, they must immediately attempt a DC 33 Will save against the thanadaemon's terrifying gaze. If the target was already frightened, they must attempt a DC 33 Will save or become Fleeing for 1d4 rounds; this second effect has the incapacitation trait. After attempting its save, the creature is temporarily immune to this ability until the start of the thanadaemon's next turn. Soul Crush (2 actions) (manipulate). Requirements The thanadaemon has a soul gem. Effect The thanadaemon crushes the soul gem in one hand and gains fast healing 15 for 1 minute.

Common Questions

How much HP does a Thanadaemon have?

270 hit points.

What level is a Thanadaemon?

Level 13.

What is a Thanadaemon's Armor Class?

AC 34.

How fast can a Thanadaemon move?

Speed 25 ft., Air Walk 25 ft.

Use Thanadaemon at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Thanadaemon into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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