The Thanadaemon is a Level 13 creature, with Armor Class 34 and 270 hit points. The Thanadaemon is a skeletal ferryman of the River Styx that harvests the life force of the living.
- **Terrifying Gaze** (aura, divine, emotion, enchantment, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it must attempt a 30 Will save. If the creature fails, it becomes frightened 2. The creature is then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours.
- **Draining Strike** (divine, necromancy) When a thanadaemon damages a living creature with a melee Strike, the creature must succeed at a 33 Fortitude save or become drained 1. Further damage dealt by the thanadaemon increases the drained condition value by 1 on a failed save, to a maximum of drained 4.
- **Focus Gaze** (concentrate, divine, fear, visual) The thanadaemon glares at a single creature they can see within 30 feet. The target must immediately attempt a 33 Will save against the thanadaemon's terrifying gaze. If the target was already frightened, a failed save causes it to become fleeing for 1d4 rounds. After attempting its save, the creature is temporarily immune to this ability until the start of the thanadaemon's next turn.
- **Soul Crush** (manipulate) **Requirements** The thanadaemon has a soul gem The thanadaemon crushes the soul gem in one hand and gains fast healing 15 for 1 minute.
Common Questions
How much HP does a Thanadaemon have?
270 hit points.
What level is a Thanadaemon?
Level 13.
What is a Thanadaemon's Armor Class?
AC 34.
How fast can a Thanadaemon move?
Speed 25 ft.,.
Use Thanadaemon at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.