Thanatotic Titan

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Thanatotic Titan is a Level 22 creature, with Armor Class 46 and 540 hit points. The Thanatotic Titan is a primordial god-slayer that seeks to dismantle the divine order through overwhelming physical force and reality-warping presence.

Thanatotic Titan, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Saving Throws: +4 status to all saves vs. mental or divine Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. +4 Status to All Saves vs. Mental or Divine Impossible Stature (aura, divine, illusion, mental). 100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 47 Will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round. Reactive Strike (reaction). The titan can use their Reactive Strike when a creature within their reach uses a concentrate action, in additional to its normal trigger. They disrupt actions on any hit, not just a critical hit—including triggering concentrate actions. Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike. Godslayer (free action) (divine). Trigger The titan damages a creature capable of using divine spells or abilities. Effect The creature must attempt a DC 45 Will save. Critical Success The creature is unaffected. Success The creature can't use divine spells or abilities for 1 round and is Frightened 2. Only powerful non-divine magic, such as manifestation, can undo this effect. Failure As success, but the duration is 1 minute. Critical Failure As success, but the duration is unlimited. Titanic Charge (2 actions). The titan Strides twice and makes a melee Strike. If the Strike hits, the titan can cast Earthquake centered on the target as a free action. Trample (3 actions). Huge or smaller, foot, DC 45 basic Reflex save. The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure). Void Explosion. If the titan's void chunk Strike isn't a critical failure, the chunk explodes, dealing 10d6 void damage to all creatures in a 20-foot burst (DC 45 basic Reflex save). Wide Cleave (2 actions). The titan makes a melee weapon Strike against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty, but the penalty doesn't increase until all attacks have been made.

Common Questions

How much HP does a Thanatotic Titan have?

540 hit points.

What level is a Thanatotic Titan?

Level 22.

What is a Thanatotic Titan's Armor Class?

AC 46.

How fast can a Thanatotic Titan move?

Speed 40 ft., fly 40 ft.

Use Thanatotic Titan at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Thanatotic Titan into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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