Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Thulgant is a Level 18 creature, with Armor Class 42 and 305 hit points. A thulgant is a primordial qlippoth hunter that combines insectile agility with a mass of toxic, mind-shredding stingers.
Hit Points: 305 (fast healing 10) Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Constant Spells. A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires. Fast Healing 10. A monster with this ability regains the given number of Hit Points each round at the beginning of its turn. Demon Hunter (1 action) (occult). The thulgant causes a demon within 30 feet to suffer the effect of its sinful vulnerability. Greater Constrict (1 action). 2d6+17 bludgeoning plus 1d6 acid, DC 40 basic Fortitude save. The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls Unconscious, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute. Mind-Rending Sting (1 action) (virulent). Requirements The thulgant hits the same enemy with two consecutive sting Strikes in the same round. Effect The thulgant deals 3d12+17 mental damage to the enemy. If the enemy is affected by thulgant venom, that poison gains the virulent trait. Stunning Display (2 actions) (concentrate, emotion, fear, incapacitation, mental, occult, visual). The thulgant rises up on its twitching limbs and presents its numerous tentacles and stingers in a horrifying display of awfulness. Creatures in a 30-foot emanation must attempt a DC 40 Will save, after which they are temporarily immune to further Stunning Displays for 1 minute. Critical Success The creature is unaffected. Success The creature is Stunned 1. Failure The creature is Stunned 4. Critical Failure The creature is Stunned 8. Thulgant Venom (poison). Saving Throw DC 40 Fortitude save. Maximum Duration 6 rounds. Stage 1 3d6 poison damage and the victim gains one of the following at random: Clumsy 1, Enfeebled 1, or Stupefied 1 (1 round). Stage 2 6d6 poison damage and the victim gains two of the following at random: Clumsy 2, Enfeebled 2, or Stupefied 2 (1 round). Stage 3 9d6 poison damage and the victim gains all three of the following: Clumsy 3, Enfeebled 3, and Stupefied 3 (1 round) Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
305 hit points.
Level 18.
AC 42.
Speed 30 ft., climb 30 ft., fly 50 ft., unfettered movement.
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