Tomb Giant

The Tomb Giant is a Level 12 creature, with Armor Class 32 and 255 hit points. A grim guardian of the dead, the tomb giant channels necrotic energies to curse the living and detonate the fallen.

Tomb Giant, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Catch Rock** - **Dooming Touch** (divine, necromancy) The tomb giant's claws carry the accursed power of their foul gods. A creature hit by the tomb giant's claw Strike becomes doomed 1. - **Font of Death** (divine, necromancy, negative) The tomb giant turns the spiritual tide on a creature that has just died, temporarily transforming it into a volatile vessel of negative energy. The tomb giant touches a creature that died in the past 24 hours, infusing its flesh and bone with negative energy. Once during the next hour, the tomb giant can spend a single action (from any distance) to release this negative energy from the corpse in an explosion that deals 10d8 negative energy in a 15-foot burst (32 basic Fortitude save); if not released before the end of the hour, the energy dissipates harmlessly. The tomb giant can't use Font of Death while a previous corpse remains infused. - **Throw Rock**

Common Questions

How much HP does a Tomb Giant have?

255 hit points.

What level is a Tomb Giant?

Level 12.

What is a Tomb Giant's Armor Class?

AC 32.

How fast can a Tomb Giant move?

Speed 30 ft.

Use Tomb Giant at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Tomb Giant into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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