Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Tomb Jelly is a Level 5 creature, with Armor Class 12 and 150 hit points. A Large, mindless ooze that haunts burial sites, dissolving flesh with its acidic touch.
Motion Sense. A tomb jelly can feel nearby motion through vibration and air movement.
Bound in Death (1 action) (healing, void). The tomb jelly splatters some of its substance on a willing undead creature within its reach. The target regains 5 void healing HP and its melee Strikes get the benefits of tomb curse until the end of its next turn.
Flesh-dissolving Acid. A tomb jelly's acid damages only flesh.
Tomb Curse (curse, divine, void). A creature hit by a tomb jelly's pseudopod takes 1d6 persistent void damage. If the creature dies while it has this persistent damage, its corpse is affected by Peaceful Rest, except the tomb jelly can still dissolve its flesh.
Common Questions
How much HP does a Tomb Jelly have?
150 hit points.
What level is a Tomb Jelly?
Level 5.
What is a Tomb Jelly's Armor Class?
AC 12.
How fast can a Tomb Jelly move?
Speed 15 ft., climb 10 ft.
Use Tomb Jelly at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Tomb Jelly into a ZapGM campaign and customize it further.
License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.