Toshigami

The Toshigami is a Level 15 creature, with Armor Class 35 and 370 hit points. A toshigami is a powerful guardian spirit bound to a sacred cherry tree, embodying the inevitable cycle of growth and decay.

Toshigami, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Ward** (abjuration, divine) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting. A toshigami's ward is a specific cherry tree. - **Attack of Opportunity** - **Fleeting Blossoms** A toshigami's staff Strike stir up fleeting cherry blossoms that bloom, wilt, and decay all in the space of an instant. On a hit, they deal an additional 1d6 mental damage, as well as an additional 1d6 negative damage to living creatures and an additional 1d6 positive damage to undead. - **Swift Staff Strike** In a rapid series of movements, the toshigami unleashes a deadly assault. The toshigami makes three staff Strike. The toshigami's multiple attack penalty doesn't increase until after they've made all three Strike. - **Touch of Ages** (curse, divine) A toshigami's attacks bestow a curse that alters the very flow of time in those they attack. When a toshigami hits a creature with a melee Strike, the creature must attempt a 38 Fortitude save as its perspective shifts rapidly between that of advanced age and an infantile state. Regardless of the outcome, the creature is temporarily immune for 1 minute. Critical Success: The creature is unaffected. Success: The creature becomes clumsy 1, enfeebled 1, and stupefied 1 for 1 round. Failure: The creature becomes clumsy 2, enfeebled 2, and stupefied 2 for 1 minute. Critical Failure: As failure, but the conditions are permanent.

Common Questions

How much HP does a Toshigami have?

370 hit points.

What level is a Toshigami?

Level 15.

What is a Toshigami's Armor Class?

AC 35.

How fast can a Toshigami move?

Speed 50 ft., fly 50 ft.

Use Toshigami at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Toshigami into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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